Make game music and sound effects on your own computer
A developer's add-on lets Claude Code generate, loop and export music and sound effects locally; they share unedited samples made on an M1 Mac.
Done with Claude Code
What they did
A developer built a connector that gives Claude Code a local sound studio using the Stable Audio 3 model. You ask in plain words for background music or an effect. The agent generates options, loops them, evens out loudness and exports files for a game engine or video editor.
How it went
The author shares lo-fi, orchestral, chiptune and sound-effect samples they say were made on an M1 Mac and not edited. In one shown session, Claude picked an 11-bar loop so the beat stays in time.
Worth knowing
It needs an Apple Silicon Mac or an NVIDIA graphics card and several gigabytes of disk. On Windows you must accept the model license on Hugging Face and log in yourself.
Try it yourself with Claude Code
Using my local sound generation tool, make [length]-second [style] background music at [BPM] BPM for [scene], loopable without a jump. Give me 3 candidates. Then make a sound effect of [describe the sound and the space]. Normalize loudness to [target loudness] and export as [WAV/OGG] to [folder]. Show me the options before overwriting any existing files.
Swap the highlighted [parts] for your own details.
Source: GitHub · kanaworksai-hue · Oct 18, 2026
Written with AI assistance from the original post and checked against our editorial guidelines. Results are as reported by the source, not independently verified. Spotted a mistake? Tell us.