Make a sticker-peel animation with sound in code
A creator had Claude Code build a sticker-peel animation and its sound entirely in code, then joined them; they report a smooth 60-frames-per-second video with matching audio.
Done with Claude CodeClaude Opus 5.5
What they did
The creator started from a ready-made set of prompts called Opus 5.5 Motion Lab. It sets out how to draw each moment of the animation, move the paper and time each peel. They adapted the sticker stack to their own layers and supplied their own see-through images instead of having the model draw art. A separate prompt made the sound in code, timed to the frames. A video tool then joined picture and sound.
How it went
The author shows the finished video and describes it as 60 frames per second with flawless animation.
Worth knowing
Giving the agent your own images with see-through backgrounds, rather than asking it to draw artwork, does the cutting out for you. The method credits the Motion Lab prompt set and @seeconvm.
Try it yourself with Claude Code
Build a code-rendered motion graphic of [describe the animation, e.g. a stack of stickers peeling off one by one]. Write a renderAt(t) function so every frame is a pure function of time, and render at [frame rate] fps for [duration] seconds. Use my transparent PNGs in [folder] as textures, with the alpha channel as each cutout. Do not draw the artwork yourself. Then write code that synthesizes a soundtrack synced to the key frames. Combine video and audio into an MP4 with ffmpeg. Show me a few preview frames before the full render.
Swap the highlighted [parts] for your own details.
Source: X · @0xmagic_money · Oct 15, 2026
Written with AI assistance from the original post and checked against our editorial guidelines. Results are as reported by the source, not independently verified.