Build a full action game solo with parallel coding agents
A solo developer reportedly built a Ragnarok-Online-meets-Monster-Hunter game in Godot in five weeks, running up to eight Claude Code and Codex agents at once.
Done with Claude Code
What they did
A solo game developer, credited as @afterthewinddev, built an online action game in the Godot game engine. They ran Claude Code and Codex agents side by side, up to eight at once. The post here is a repost by another account.
How it went
The repost says the game came together in five weeks. It reports 38.5 billion tokens of agent work and 112,000 tool calls.
Worth knowing
That volume of agent work implies a large usage bill. The repost gives no cost or workflow details.
Try it yourself with Claude Code
I'm building a [genre] game in Godot. Read the project folder and propose a split of the next milestone, [milestone], into independent tasks that separate agents can work on at the same time without touching the same files. For each task, list the files involved and how we'll test it in the game. Show me the plan and wait for my approval before starting any agent.
Swap the highlighted [parts] for your own details.
Source: X · @afterthewinddev · Oct 19, 2026
Written with AI assistance from the original post and checked against our editorial guidelines. Results are as reported by the source, not independently verified. Spotted a mistake? Tell us.